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Hardspace: Shipbreaker | Concept Design for Atlas-Class Ships

I joined the Hardspace: Shipbreaker team as Concept Designer (following in the big footsteps of Brennan Massicotte and Jude Smith to help develop to look of the Atlas-class ship and flesh-out the Gecko class a little more. It was a fun exercise in remixing and kitbashing existing assets into new configurations.

Surfacing concept for the Atlas' cockpit/nose section.

Surfacing concept for the Atlas' cockpit/nose section.

Surfacing concept for the Atlas cargo-hauling variant.

Surfacing concept for the Atlas cargo-hauling variant.

Surfacing concept for the Atlas' booster engines.

Surfacing concept for the Atlas' booster engines.

The brief was to design variants for a ship class that emphasized big booster engines and fit in the industrial sci-fi aesthetic. These were quick 3D shape/silhouettes to imagine how this class might look in different configurations.

The brief was to design variants for a ship class that emphasized big booster engines and fit in the industrial sci-fi aesthetic. These were quick 3D shape/silhouettes to imagine how this class might look in different configurations.